![]() But since this is Cyberpunk, a world full of despair and strife, those decisions can make you one of the worst, or one of the best. From the start, you encounter her innocence and feel for her. Rainia’s character arc I think, has a few problems as well. It takes time in a city as opposed to a village, and the game did communicate that feeling. In a city, with complete strangers around you, you don’t. In a village, you get to know each other. I think that’s what Rainia must be thinking. But that may be living in the countryside isn’t so bad after all. Cloudpunk is a utopian paradise compared to them all the other places. Each part of this area feels different than to Cloudpunk. Granted, there were budget constraints, but say if places like the Ventz, or the Hollows, or Cora’s station clearly had a well designed visual aspect. The other problem I had is not so much of the game itself, but some of the zones. I want more of Huxley if there is a sequel. ![]() I could tell that reference easily and what a great easter egg it was. I would have expected a guy like him to be more present in the Ventz and the Hollows a lot more, because he’s a criminal, and he would perhaps offer those people from the Ventz and the Hollow’s a new life in Cloudpunk. I wanted him to question me, to question my motives. Lomo was disappointing in his character arc, because while he appeared interesting, he didn’t appear as often. Camus was a delightful character to experience, and Camus and Rainia’s relationship I believe will be expanded in the new update. Control had the best character arc, while Pashta needed more time. In addition, some of the main story aspects could have been improved. Personally, I felt this was the right decision but it did come at the cost of some tedium. I have a feeling that a lot of features were scrapped during the final phase of development stage, and that therefore the team went for the story as opposed to just having a world with a few NPCs to talk with. I’d have preferred some of the missions to be in more areas of the city. I didn’t like going from one of the city to the other so much because it went from portal to portal. That’s one of the few problems with the game. No more chugging from one end of the city to the other. No more headaches of dealing with crazy criminals and rapping androids. The story.īy the end of 11.4 hours, I finally felt relief. But what if that shady corporation was using you? That’s what I like the most. It’s aiming to give you a one night experience of a delivery driver that gets caught up in a world that quite frankly she shouldn’t be in. The story and writing style is consistent enough because the game’s not aiming to be a thorough masterpiece. There is an immersive world throughout this city and I am impressed even though there are some issues that I think could be fixed. If Cyberpunk 2077 has been going through some rough patches, this game is perfect to scratch that Cyberpunk itch.
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